Olympic Recurve Bow Grips - CAD Design and Fabrication
For the 2024 Paris Olympics, I designed and produced custom archery bow grips for Team USA Archers Catalina Gnoriega (world ranking 36) and Jackson Mirich (world ranking 32) at the Pan American Games (gold and silver medals).
Using Autodesk Fusion 360, I designed each grip to the unique hand geometry and performance preferences of the athletes, ensuring optimal comfort and precision. The final products were created through a combination of high-resolution 3D printing and resin casting, resulting in durable, competition-ready grips. This project combined advanced digital fabrication techniques with athlete-specific customization to support peak performance on the world stage.
Tools Used:
Autodesk Fusion 360, Blender, Polycam, Bambu Studio
Jackson Mirich
Catalina Gnoriega
(photo source World Archery)
Lens of the Cosmos is a 3.5-minute animation showcasing the foundations of the Hubble and James Webb space telescopes. It highlights each machine's defining characteristics, physical scale, and scientific contributions. This project represents the cornerstone of my three greatest passions: astronomy, visual design, and virtual production.
Tools Used:
Blender 4.5, DaVinci Resolve, Autodesk Fusion 360, Adobe Substance Painter + Photoshop
Lens of the Cosmos - Science Animation
From Walkmans to Wearables
From Walkmans to Wearables creates a visual timeline showcasing the evolution of personal electronics from the 1970s to the near future (2025). Each device was selected for its technological development and widespread adoption into society.
During their retrospective timeframes, these devices created a novel environment for users to consume and interact with digital media. Evolution of Media Devices highlights the progression of these technologies over the last five decades.
This animation showcases the Sony Walkman, Apple Machintosh, Nintendo Game Boy, Apple iPhone, Apple Watch, Oculus Rift VR, and Meta Orion smart glasses.
Tools Used:
Blender, Autodesk Fusion 360, Adobe Substance Painter
Earthlight - VR Gallery Experience
Earthlight is a VR Experience developed by Dr. Sian Proctor and ASU MIX Center. This project serves to showcase many of Dr. Proctor’s artworks and poetry in a virtual gallery environment. Additionally it highlights the “earthlight effect” where astronauts are often struck by their place in the universe and an animated musical performance by MaryLiz Bender.
I created the ship bridge environment, where the player is introduced to Afrobotica, our humanoid robot guide, and experiences the first glimpse of the earthlight effect.
Tools Used:
Unity, Blender, Autodesk Fusion 360, Adobe Substance Painter, Adobe, Photoshop, Github
Scottsdale Water Treatment - VR Educational Experience
Scottsdale Water Treatment is a VR experience exploring the stages of Scottsdale’s water filtration systems in an interactive game format.
I developed the introduction office environment, which serves to introduce the player to the experience objectives, holographic map of the Scottsdale water treatment facility, water filtration diagram, and interior pipe scenes.
Tools Used:
Unity, Blender, Adobe Substance Painter, Github
Martian Base - VR Experience
Martian Base VR is a virtual reality project made in Unity that allows users to explore freely in a non-linear manner what life would be like living as a colonist on Mars by exploring their home base and completing tasks along the way. This project is intended to be speculative in nature with some basis in current understandings of life on Mars for humans.
Developed by: Chris Austin, Taetum Knebel, Grant Cuyler, and Emily Uhlenkott
Tools Used:
Unity, Blender, Autodesk Fusion 360, Photoshop, Github
Fox Exploration - iOS Mini Game
Fox exploration is a 2D pixel art game where the player uses touch controls to explore a chain of connected islands. The player guides a fox through a series of tasks to find items scattered across the map in order to unlock the exit and complete the level. The game features animated characters and environmental background animations which combine with a lofi soundtrack to create a tranquil and uplifting environment.
Tools Used:
Swift, Xcode, and Photoshop